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Boss Description:

 

Single-phase encounter consisting of two different realms, the main room and The Heart of Corruption. Players must handle adds that spawn inside the Heart of Corruption in a timely manner, otherwise they appear in the main room for the rest of the raid to deal with. Gorefiend has an energy bar that starts at 100 when the fight begins, and which depletes steadily throughout the encounter. When it reaches 0, Gorefiend casts Feast of Souls, which refills his power bar, and this cycle continues until the fight is over.

 

Tank Responsibilities

 

  • Pick up the Enraged Spirits that spawn within the Heart of Corruption. Exit the Heart of Corruption when they leave at 70% health, in order to tank the resulting Gorebound Spirit outside.

  • Perform a tank switch on Gorebound Spirits when Fel Flames stacks too high.

  • Tank Gorefiend.

 

Healer Responsibilities

 

Save healing cooldowns for when Gorefiend casts Feast of Souls.

 

DPS Responsibilities

 

  • DPS the correct targets in the following priority:

    1. Gorebound Constructs;

    2. Gorebound Essences;

    3. Gorebound Spirits;

    4. Gorefiend.

  • When inside the Heart of Corruption, use constant crowd control and high DPS on Shadowy Constructs, preventing as many of them as possible from reaching the middle of the room.

 

 

Everybodies Responsibilities

 

  • Run far away from the raid when targeted by Touch of Doom, to place void zones as far away as possible, and reduce raid damage taken.

  • Exit the Heart of Corruption before 40 seconds have passed.

  • Interrupt Bellowing Shout.

  • Intercept Unstable Souls when Gorefiend casts Feast of Souls.

  • Run away from Gorebound Constructs when targeted by Hunger for Life.

  • Spread out at least 5 yards in the main room to avoid taking unnecessary damage from Surging Shadows.

  • When targeted by Shared Fate, quickly identify and stand near the rooted player of the three.

 

The Heart of Corruption

 

There are two ways for players to enter the Heart of Corruption. Throughout the fight, Gorefiend uses an ability in the main room (Shadow of Death) that targets several random raid members and teleports them into the Heart of Corruption.

Players can also enter the Heart of Corruption by literally dying. Therefore, if a player dies in the main room, they are instantly teleported into the Heart of Corruption.

 

Players entering the Heart of Corruption receive the Gorefiend's Corruption debuff, preventing them from entering the Heart of Corruption again for a few minutes. This means that if they are in the main room and they die, they will truly die instead of being teleported into the Heart of Corruption.

 

Players can leave the Heart of Corruption at any time by moving to the central pillar we mentioned earlier, and players cannot stay inside the Heart of Corruption for longer than 40 seconds at one time, as doing so causes them to instantly die.

Several types of adds spawn inside the Heart of Corruption and it is important to remember that if these are not dealt with efficiently inside the Heart of Corruption, they spawn in the main room where they can cause great problems for the rest of the raid.

 

Finally, damaging void zones also regularly spawn inside the Heart of Corruption.

 

Abilities

 

 ADDS:

While inside the Heart of Corruption, raid members must deal with the following adds.

  • Shadowy Constructs are adds with relatively low health. They spawn at the edges of the room and move fairly quickly towards the middle. They can not be tanked, but they can be stunned, slowed, and knocked back. If they reach the middle, they disappear from the Heart of Corruption and appear inside the main room as Gorebound Constructs.

  • Tortured Essences are healable adds with relatively low health. They start with most of their health depleted, and immediately move towards the middle of the room upon spawning. If they are healed to full health before they reach the middle of the room, nothing happens (they disappear harmlessly and they do not appear in the main room). If they are not healed to full, they spawn in the main room as attackable, hostile Gorebound Essences with their health inversed (a Tortured Essence with 90% health will appear as a Gorebound Essence with 10% health remaining).

  • Enraged Spirits are adds that regularly spawn inside the Heart of Corruption. They are tankable adds that cannot be crowd controlled, and have a moderate health pool. At a certain point, they reappear in the main room as Gorebound Spirits (nothing can be done to prevent their escape). Inside the Heart of Corruption, they use a number of abilities

    • Bellowing Shout is an interruptible spell occasionally used by Enraged Spirits. It increases their physical damage done by 300% for 10 seconds.

    • Fel Fury is an ability that Enraged Spirits occasionally use. They slam the ground, dealing high Fire damage in a 5-yard radius around them, and leaving a void zone on the ground at that location. Players standing inside the void zone take moderate Fire damage every 1.5 seconds.

    • Slam is used when the Enraged Spirit reaches 70% health. It slams the ground, dealing heavy Physical damage to all players within 10 yards of it, before jumping into the middle of the room and escaping the Heart of Corruption.

 

Outside of the Heart of Corruption (Main Room)

 

  • Gorebound Constructs are adds which spawn if Shadowy Constructs inside the Heart of Corruption manage to reach the central pillar. They can still not be tanked in the main room. Additionally, they are now immune to crowd control, and they also gain an ability, namely Hunger for Life.

    • Hunger for Life is an ability that Gorebound Constructs constantly use. They fixate on a random raid member and move towards them. They move extremely slowly, but they progressively gain movement speed as long as they are alive. If the Gorebound Construct reaches its target, it explodes, killing itself and dealing lethal Shadow damage to all players in a 10-yard radius.

  • Gorebound Essences are adds that spawn, whenever Tortured Essences manage to reach the central pillar inside the Heart of Corruption. Gorebound Essences cannot be tanked an all they do is continuously cast Spirit Volley.

    • Spirit Volley deals initially low Shadow damage to all players, and reduces their movement speed by 50%. Each consecutive cast of Spirit Volley increases its damage done by 25%.

  • Gorebound Spirits are adds which spawn whenever the Enraged Spirits inside the Heart of Corruption cast Slam. Gorebound Spirits can be tanked, but not crowd controlled. They use the following abilities in the main room.

    • Fel Flames is a stacking debuff applied to its tank with each swing of its melee attack. It deals low Fire damage every second for 4 seconds for each stack, but since it stacks quickly, the damage ramps up. This ability requires a tank switch.

    • Bellowing Shout is an interruptible cast that Gorebound Spirits retain from inside the Heart of Corruption. It increases their Physical damage done by 300% for 10 seconds.

    • Raging Charge is an ability that Gorebound Spirits use against their tank, if they are out of melee range. They charge towards the tank, inflicting heavy Physical damage and stunning them for 2 seconds upon impact.

 

GOREFIEND:

 

  • Shadow of Death targets several random raid members, and teleports them into the Heart of Corruption after 5 seconds. At least one tank and a healer are targeted by this, while the amount of targeted DPS players depends on the total raid size.

  • Surging Shadows causes players to explode, dealing moderate Shadow damage to themselves and to everyone standing within 5 yards of them.

  • Crushing Darkness causes a number of void zones to spawn in a circular pattern, essentially forming a circle of void zones. After a few seconds, they explode in the order in which they appeared, dealing heavy Shadow damage to players standing in them.

  • Touch of Doom is a debuff after 8 seconds, the debuffed raid members explode, dealing massive Shadow damage to all players. The damage taken from this ability is reduced the further the exploding players are standing from the rest of the raid. Additionally, the targeted players leave behind a Doom Well when they explode.

    • Doom Well is a void zone left behind by players who explode after being affected by Touch of Doom. It deals moderate Shadow damage every 1.5 seconds to players standing in it.

  • Shared Fate is a debuff applied to 3 players. One of the targeted players is rooted in place, and the two other players are bound to this player by a blue line. They may still move freely, but Shared Fate inflicts moderate Shadow damage every 2 seconds to all 3 players. When the two unrooted players stand within 6 yards of the rooted player, Shared Fate is broken. If Shared Fate is not broken within 10 seconds, all 3 affected players take a massive amount of Shadow damage (and then Shared Fate breaks).

  •  

Finally, Gorefiend sometimes casts Feast of Souls. He casts this whenever he reaches 0 Energy. Gorefiend channels Feast of Souls, dealing moderate raid-wide Shadow damage every 2 seconds, and spawning a large number of Unstable Soul adds in the main room. These adds move slowly towards Gorefiend, and any Unstable Soul that reaches him grants him 10 Energy. Unstable Souls cannot be tanked or crowd controlled, they have no abilities, and they deal no damage. They cannot be killed, but players can prevent Unstable Souls from reaching Gorefiend by intercepting them. When an Unstable Soul is intercepted, it deals a moderate amount of raid-wide Shadow damage as well as a moderate amount of Shadow damage in a small radius around it.

During Feast of Souls Gorefiend does not use any of his other abilities. Additionally, during Feast of Souls all players inside the Heart of Corruption are sent out to join the rest of the raid in the main room, and Gorefiend takes 100% additional damage from all sources. Gorefiend stops channeling Feast of Souls when he reaches 100 Energy, or after 1 minute, which ever happens first.

 

 

Boss Description:

 

Tank Responsibilities

 

Healer Responsibilities

 

DPS Responsibilities

 

Some DPS players will be assigned to DPSing the Corrupted Souls. These adds should die as shortly before their Resisting cast as possible, to allow players inside the Heart of Corruption to remain there for as long as possible.

 

Everybodies Responsibilities

 

  • If affected by Gorefiend's Corruption, be sure to soak an Unstable Soul add during Feast of Souls to clear your debuff.

  • All players affected by Shadow of Death should stack up in front of the boss, so that all the resulting Corrupted Souls spawn in the same place.

Gorefiend

Mythic

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