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Iron Reaver

Mythic

Tank Responsibilities

 

  • During the Ground Operation Phase, perform a tank switch when the Iron Reaver's tank is targeted by Artillery, and have the targeted tank run as far away from the raid as possible.

  • During the Air Operation Phase, help DPS players kill Volatile Firebombs.

 

Healer Responsibilities

 

  • During the Ground Operation Phase, healing cooldowns will be needed for every Pounding.

  • During the Air Operation Phase, stay in range of as many raiders as possible, as there is a lot of potential for mistakes.

 

DPS Responsibilities

 

  • During the Ground Operation Phase, DPS the Iron Reaver.

  • During the Air Operation Phase, DPS the Volatile Firebombs.

 

Everybodies Responsibilities

 

  • During the Ground Operation Phase

    • Avoid standing in front of the Iron Reaver when she casts Barrage.

    • Move out of the way of the Iron Reaver when it casts Blitz, if you are standing between its targeted raid member and it.

    • Avoid standing in Immolation fire patches around the room.

    • Spread out 8 yards to minimize Unstable Orb damage.

  • During the Air Operation Phase

    • Move out of the raid and use a defensive cooldown when targeted by Artillery.

    • Avoid being struck by Falling Slam and Firebombs by moving out of the ground effect.

 

Ground Operation

 

Each Ground Operation Phase lasts 140 seconds, as indicated by the boss' Energy bar, which serves no other purpose. When the boss reaches maximum Energy, she enters the Air Operation Phase.

 

The Ground Operation Phase restarts each time the Air Operation Phase ends, until the boss dies or the raid wipes.

 

Abilities

 

Iron Reaver has a passive ability called Immolation. Immolation is comprised of fire patches that persist on the ground for a long time, applying a stacking Fire damage DoT to anyone standing in them. Immolation is peculiar because it is not something that Iron Reaver directly casts; it is a byproduct of one of her abilities. Moreover, Immolation Fire patches are influenced by several other mechanics during this phase.

 

  • Barrage targets a random raid member, faces them, and then shortly afterwards it fires a cone attack in that direction. This attack deals a massive amount of Fire damage and it leaves Immolation fire patches on the ground.

  • Artillery marks her tank, and then 15 seconds later, they take a massive amount of Fire damage. At the same time, the raid takes Fire damage too. The amount of Fire damage taken by other raid members depends on the distance to the targeted player (the farther they are, the lower their damage taken). This ability requires a tank switch.

  • Unstable Orb applies a 15-second Fire damage DoT to a number of random raid members. For the duration of the DoT, these players as well as anyone else in an 8-yard radius around them take low Fire damage every second. It is possible for a player to be damaged by Unstable Orb from multiple sources (for example, both by their own DoT and by the DoT of another player located within 8 yards).

  • Pounding deals massive, raid-wide damage every 0.5 seconds for 6 seconds. While Pounding is being cast, Immolation fire patches are slowly pushed away from Iron Reaver.

  • Blitz targets a random raid member, and after 3 seconds, the Iron Reaver charges towards them. The boss grabs everyone between her and her target, taking them with her, dealing heavy damage to them, and pacifying and silencing them for the duration. The second Blitz charge always seems to have the boss double back to her tank. While charging, the boss pushes any Immolation fire patches out of her way. Additionally, players struck by Blitz are affected by a DoT with the same name.

    • Blitz (the DoT) deals low Fire damage every 0.5 seconds for 15 seconds. This effect stacks if a raid member is hit by two consecutive Blitzes.

 

Air Operation

 

When Iron Reaver reaches maximum Energy, she flies up into the air. During the Air Operation Phase, she takes 95% reduced damage. This phase lasts around 60 seconds, after which time Iron Reaver lands and the Ground Operation Phase starts all over again. The time until the phase change is also indicated by her Energy bar in this phase, which depletes over time.

 

Abilities

 

  • Immolation fire patches continue to be used in this phase, although there are fewer abilities that influence them now.

  • Artillery also continues to be used, but instead of targeting Iron Reaver's tank, it now targets 3 random raid members.

  • Fuel Streak is an ability that the Iron Reaver regularly uses. She flies across the room, leaving a long line of fuel on the ground. After a few seconds, the fuel is ignited and anyone standing in it takes heavy Fire damage every second. The fire line persists for a few seconds.

  • Firebomb targets several small areas on the ground with a visual effect. After a few seconds, anyone standing within 5 yards of these areas takes heavy Fire damage. Additionally, 4 Volatile Firebombs adds spawn upon impact.

    • Volatile Firebombs are adds that spawn from landing Firebombs. They cannot be tanked, they do not move, and they have no abilities of their own. However, if they are not killed within 25 seconds, they explode, killing themselves and dealing heavy raid-wide Fire damage. This explosion also applies a stacking debuff that increases damage taken from Firebomb by 50% for 30 seconds. Additionally, players affected by this debuff (so, the entire raid) can push away Immolation fire patches by standing close to them.

  • Falling Slam is an ability that the Iron Reaver uses at the end of the Air Operation Phase. The boss marks a large area on the ground (around a random raid member), and lands there about 6 seconds later. Anyone standing inside this area when the boss lands will take lethal Nature damage. At the same time, the entire raid takes a moderate amount of Nature damage. Each time the boss uses Falling Slam, the damage of Pounding is permanently increased by 20%.

 

 

Tank Responsibilities

 

  • Detonate Reactive Firebombs during the Air Operation Phases by right clicking them, while using a defensive cooldown.

 

Healer Responsibilities

 

  • Beware of the damage raid members will take during the Air Operation Phases, following Firebomb casts.

 

DPS Responsibilities

 

  • During the Ground Operation Phases, kill Volatile Firebombs.

  • During the Air Operation Phases, kill the Firebombs in the following order of priority:

    1. Quick-Fuse Firebombs;

    2. Burning Firebombs;

    3. Reinforced Firebombs.

 

Everybodies Responsibilities

 

  • Avoid standing next to any Reactive Firebombs, unless you are assigned to detonate them.

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