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Shadow-lord Iskar

Mythic

Boss Description

 

Shadow-Lord Iskar is a two-phase encounter, with the two phases alternating back and forth, three times. Phase One is always the same, while each instance of Phase Two has some variations.

The end of Phase One is determined by Iskar's health, each time. Thus, Phase One ends when Iskar reaches 70%, 45%, and 20% health, respectively. At each of these health thresholds, Iskar will enter Phase Two for 40 seconds.

During Phase One, the raid faces Iskar alone. During Phase Two, a number of adds spawn, which your raid has to deal with. Each Phase Two that your raid is in (first, second, or third) determines the adds that you will face. This works in a progressive manner, with each new Phase Two adding an additional add for your raid to face in addition to the other adds faced during previous instances of Phase Two.

 

Tank Responsibilities

 

  • During Phase One, one tank should take Shadow-Lord Iskar, while the other tank has no specific tasks to perform.

  • During Phase Two, one tank should handle the Illusionary Outcasts, while the other tank should handle the other adds.

 

Healer Responsibilities

 

  • While holding the Eye of Anzu

    • dispel Fel Bomb;

    • interrupt Fel Conduit, if your class has an interrupt.

  • Beware of the very high damage players struck by Fel Chakram take.

  • Players affected by Phantasmal Wounds can be healed to 90% of their health in order to remove the debuff. This is something you will have to do whenever the Eye of Anzu is not used to remove the debuff.

  • NOTE: Eye of Anzu is a glowing orb that is located on the ground, in front of the boss. It can be picked up by getting close to it and right-clicking on it. If it is not picked up at all, it deals increasing Fire damage over time to everyone in the raid. When carrying the Eye of Anzu, raid members gain the ability to overcome a number of mechanics in different ways. By pressing their Extra Action Button while targeting a fellow raid member, the Eye of Anzu can be passed around from raid member to raid member. Only one raid member can hold the Eye of Anzu at a time.Raid members holding the Eye of Anzu gain the Radiance of Anzu debuff. It deals low Fire damage every 2.5 seconds.

 

DPS Responsibilities

 

  • During Phase One, DPS Shadow-Lord Iskar.

  • During Phase Two, DPS down the Corrupted Talonpriest as quickly as possible, ideally before the phase ends. The next add in priority is the Shadowfel Warden (during the second and third Phase Two iterations), and finally the Fel Raven. Then, you should DPS down the other adds in each Phase Two as quickly as possible.

 

Everybodies Responsibilities

 

  • Correctly manage the Eye of Anzu

    • Pass the it to raid members affected by Phantasmal Winds and Phantasmal Wounds.

    • Pass it to healers during the second Phase Two so that they can dispel Fel Conduit and Fel Bombs.

    • Pass it to the Fel Raven's current tank right before it casts Phantasmal Corruption on them.

  • Stand in a line in front of or behind the player carrying the Eye of Anzu when Focused Blast is cast in order to split the damage.

  • Run out of the raid and far away from everyone else when targeted by Fel Chakram.

  • Kite the fire trail away from other raid members when targeted by Fel Incineration.

 

The Phases
 

Phase One

 

Phase One is always the same. Phase One ends when Iskar reaches 70%, 45%, and 20% health, respectively. During this phase you only fight Iskar.

 

Abilities:

 

  • Fel Chakram targets 3 random raid members and debuffs them with Fel Chakram. After about 3 seconds, he throws a projectile at each one of these players which deals moderate Fire damage to all raid members it comes in contact with. Additionally, the targeted raid members deal damage in an area around them when they are hit by the projectile. Members must move far out of the raid, and far away from other raid members targeted by it. Using defensive cooldowns at this time is recommended.

  • Phantasmal Winds targets a random third of the raid and debuffs them with Phantasmal Winds. The debuff pushes the targeted raid members towards the edge of the room, and may push them off the edge and to their deaths. Raid members can initially run against the winds and avoid being pushed off, but the pushback gets progressively stronger the longer the debuff is active. Holding the Eye of Anzu clears the debuff instantly. Run against the wind, and they be careful not to be pushed off the edge of the room.

  • Phantasmal Wounds targets a number of raid members and debuffs them with Phantasmal Wounds. It deals moderate Shadow damage once, and then deals further moderate Shadow damage every 2 seconds until the targeted raid members are healed to 90% of their health, at which point the debuff disappears. Holding the Eye of Anzu also clears the debuff instantly.

  • Fel Incineration targets a random raid member and debuffs them with Fel Incineration. This causes the targeted player to drop a continuous trail of fire on the ground for a few seconds. Any players standing in the fire take heavy Fire damage every 1.5 seconds. Move out of the raid and place the line of fire in a way that does not obstruct the raid's movement

 

Positioning and Tanking

 

Stack up behind the boss and fairly far away from the side of the room. This is because players could fall off the edge due to Phantasmal Winds pushing them back. Having everyone stacked behind the boss means that players affected by Fel Chakram and Fel Incineration can move far away from others fairly easily.

As far as tanking is concerned, only Shadow-Lord Iskar must be tanked during this Phase. He does not require a tank switch, and there is nothing special to be said about this task.

 

Phase Two

 

During Phase Two, Shadow-Lord Iskar takes to the air, flying above the raid for the entire duration of the phase. He cannot be attacked or damaged, and only uses Focused Blast. This is a large laser that is fired from stationary pylons in the far end of the room. The laser targets the player currently holding the Eye of Anzu. Its deals lethal damage, split between all players standing in its path.

In addition to Shadow-Lord Iskar, you also have to handle a number of adds during this phase. Some of the adds spawn in every single iteration of Phase Two, while others only spawn in certain iterations.

Illusionary Outcasts are adds that spawn in large numbers at the start of each Phase Two. They have no abilities and simply melee their current tank.

  • Corrupted Talonpriest is an add that spawns at the start of each Phase Two.

    • Phantasmal Obliteration marks several raid members with Phantasmal Fel Bomb, and debuffs a single raid member with Fel Bomb.

      • Phantasmal Fel Bomb is a debuff that deals heavy Fire damage to everyone within 15 yards of the affected player after 5 seconds.

      • Fel Bomb is a debuff that does nothing on its own. However, when it is dispelled, all Phantasmal Fel Bomb debuffs in the raid are also dispelled, and do not carry out their damaging effect when they otherwise expire. Fel Bomb can only be dispelled by someone holding the Eye of Anzu.

  • Shadowfel Warden is an add that only spawns in the second and third Phase Two.

    • Fel Conduit is a long channel that can only be interrupted by a player holding the Eye of Anzu. Every 1.5 seconds, the Shadowfel Warden deals heavy Nature damage to 5 random raid members. This damage increases, as the Shadowfel Warden gains a 25% damage increase each time a tick of Fel Conduit happens.

  • Fel Raven is an add that only spawns in the third Phase Two.

    • Phantasmal Corruption is marks its current tank, and after a few seconds, that tank explodes and deal massive Fire damage to the entire raid, and increases everyone's Fire damage taken by 100% for 10 seconds. If the tank is holding the Eye of Anzu, they are not targeted by Phantasmal Corruption at all.

 

Positioning and Tanking

 

Stack up roughly around the middle of the room. It is important that there is enough space for the raid to be able to form a line in order to split the damage of Focused Blast.

When the raid member holding the Eye of Anzu is targeted by the Focused Blast, they must move towards the middle of the long straight line that runs throughout the middle of the room. Other raid members should try to line up in front of, or behind this player to ensure that the damage is split. If everyone stands properly, Focused Blast does not do a lot of damage at all.

One tank picks up all of the Illusionary Outcasts that spawn, while the other tank should pick up the Corrupted Talonpriest and the other add that spawns.

 

General Phase Two Tactics

 

Corrupted Talonpriests are a top priority during Phase Two. In order to deal with their Phantasmal Obliteration, the Eye of Anzu must be passed to a healer. That healer must then dispel the Fel Bomb from the targeted player, and all of this must happen within 5 seconds. This completely clears the Phantasmal Fel Bomb debuff and prevents the bombs from exploding.

Illusionary Outcasts must be tanked. These adds have no abilities, and killing them is not a priority. DPS players should worry about these adds last, and they can usually be killed off by incidental AoE damage.

 

Second Phase Two

 

During the second Phase Two, the raid will have to deal with the Shadowfel Warden.

Its Fel Conduit must be interrupted as quickly as possible. Since healers should be using the Eye of Anzu during Phase Two anyway, in order to be able to dispel the Fel Bombs, it is possible for them to interrupt the Fel Conduit casts as well, in some cases (Discipline Priests, Holy Paladins, and Mistweaver Monks). If you have such healers in your raid, then having them pass the Eye of Anzu among themselves is recommended. Otherwise, DPS players or tanks will have to momentarily receive the Eye of Anzu to interrupt Fel Conduit.

 

Third Phase Two

 

During the third Phase Two, the raid will have to deal with the Fel Raven, in addition to all of the adds encountered in the previous Phase Two instances.

For handling Phantasmal Corruption, we recommend passing the Eye of Anzu to the Fel Raven's current tank when it is about to be cast. This makes them completely immune to the debuff and negates the ability. You can see when the Fel Raven is going to cast Phantasmal Corruption on your boss mod timers. If the tank acquires the debuff anyway, the Eye of Anzu can still be thrown to them to clear the debuff. This must be done within a few seconds, however, as otherwise they will explode.

Keep in mind that it is not feasible for tanks to simply hold the Eye of Anzu permanently during this phase, since healers need to have the Eye during Phase Two in order to dispel players and interrupt the Shadowfel Warden. Tanks can also interrupt the Shadowfel Warden while holding the Eye of Anzu, if necessary.

Tank Responsibilities

 

Healer Responsibilities

 

DPS Responsibilities

 

  • Phantasmal Resonance adds are the top priority in each Phase Two, and they must be burst down very quickly.

 

Everybodies Responsibilities

 

  • Be extremely careful when targeted by Chains of Despair. You will have to follow the instructions and communicate with your allies in order to break the chain connecting you with your partner, all while making sure not to move too close to anyone who is not your partner.

 

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