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Boss Description:

 

In order to Kilrogg, your raid must kill him without getting overwhelmed by the adds. If the adds are not killed in a timely manner throughout the fight, it will lead to a wipe.The Death Realm allows several raid members to enter at once, by standing inside a frontal cone ability that Kilrogg occasionally uses. The objective within this realm is to kill enemies and survive as long as possible, in order to gain two damage/healing buffs that may be used outside of the realm.

 

 

Tank Responsibilities

 

Perform a tank switch on Hulking Terrors when the Fel Corruption applied by them builds to much. Face Hulking Terrors away from the raid, due to Savage Strikes.Perform a tank switch on Kilrogg when one stack of Shredded Armor is reached. Keep in mind that with good active mitigation usage, this should never happen. Interrupt the Hulking Terrors' Rending Howl.

 

 

Healer Responsibilities

 

When exiting the Death Realm with Cleansing Aura, identify and stand near raid members with high Fel Corruption.

 

 

DPS Responsibilities

 

DPS the correct targets in the following priority

  1. Blood Globules/Fel Blood Globules - Ranged Priority

  2. Salivating Bloodthirsters - Ranged Priority

  3. Hulking Terrors - Melee Priority

  4. Kilrogg Deadeye

  5. Interrupt the Hulking Terrors' Rending Howl (if needed)

 

 

Everybodies Responsibilities

 

Run far away from Kilrogg when targeted by Heart Seeker, to place Blood Globule adds as far away as possible.

Avoid standing in Death Throes by constantly running when it is being cast.

Stand far away from Kilrogg when he casts Death Throes, to reduce damage taken from it.

Interrupt the Hulking Terrors' Rending Howl.

Never reach 100 Fel Corruption. (Don't stand in green stuff on the ground).

If you are within the Death Realm

  • Interrupt Hellblaze Imps.

  • Avoid standing in front of Hellblaze Mistresses.

  • Stand at a distance from Hellblaze Fiends when they die and avoid standing in the void zones they leave behind.

 

Abilities

 

Fel Corruption Ability – active from the moment the first Hulking Terror spawns and is a passive aura with a max capacity of 100. Several abilities throughout the fight cause players to gain Fel Corruption, and one ability allows raid members to reduce their Fel Corruption. Has 2 affects deals fire damage every second to all raid members depending on the level of Fel Corruption and if a raid member reaches 100 Fel Corruption they become permanently mind controlled.

 

Kilrogg Deadeye

 

Shred Armor  uses on current tank and is a stacking debuff that increases the tank's damage taken from all sources by 40%. This debuff is not applied to tanks who have an active mitigation cooldown in effect at the time when Shred Armor is used. This ability requires a tank switch, if a tank fails to use their active mitigation and they are affected by it.

 

Heart Seeker is a targeted ability. He picks a random raid member, and after 5 seconds, he inflicts heavy Physical damage to that player. Any raid members standing between Kilrogg and the targeted player take the same damage. Additionally, it applies a 30-second Physical damage DoT to everyone it hits. When the targeted raid member is hit by the Heart Seeker, a pool of Blood Splatter spawns beneath them.

 

Blood Splatter is a void zone that deals moderate Shadow damage every second to players standing in it. However, Blood Splatters are extremely short-lived, since as soon as they appear, they spawn a Blood Globule or a Fel Blood Globule and disappear afterwards.

  • Blood Globules are adds with relatively low health that can be crowd controlled, but not tanked. As soon as they spawn, they move towards Kilrogg. If they reach him, the entire raid takes massive Shadow damage.

  • Fel Blood Globules spawn when the player targeted by Heart Seeker has any Fel Corruption. They act just like Blood Globules, but they deal more damage when they reach Kilrogg, and they also heal him for 15% of his maximum health.

  • Death Throes deals heavy Fire damage to everyone in the raid every 2 seconds for 6 seconds, with the damage being lower the further away the raid stands from Kilrogg. Additionally, with each tick of damage, a green area is marked underneath each raid member. Each green area is hit by a projectile a short while after appearing. This deals high Fire damage to any players standing at the impact location. Kilrogg also buffs himself with Death's Door.a stacking buff that increases Kilrogg's damage done with Death Throes by 12%, making each consecutive Death Throes more difficult to survive.

  • Visions of Death Kilrogg places three runes on the ground inside of this area. After a few seconds, one raid member standing in each rune is killed (reduced to 0 health, but without actually dying or losing any buffs) and teleported to a special Death Realm. If a rune is unoccupied by any raid member, the entire raid takes lethal Fire damage.

 

Adds

Adds spawn in waves, roughly every 45 seconds. Each add wave is comprised of 2-3 Salivating Bloodthirsters (depending on raid size) and 1 Hulking Terror.

 

Salivating Bloodthirsters can not be tanked, but they can be crowd controlled. They have no abilities, and as soon as they spawn, they immediately move towards a green pool located on the ground. If they reach it, they become Hulking Terrors. Each time these adds spawn, one of them spawns directly on the blood pool, instantly transforming into a Hulking Terror.

 

Hulking Terrors can be tanked, but not crowd controlled.

  • Savage Strikes deals moderate Physical damage to all targets in a 9 yard, 90-degree cone in front of the Hulking Terrors, and applies 2 points of Fel Corruption to all affected players every 0.5 second, for 4 seconds.

  • Fel Claws is a passive ability grants the Hulking Terrors' melee attacks a chance to inflict 2 points of Fel Corruption on their current tank.

  • Rending Howl interruptible ability and deals high Physical damage to the entire raid, and applies a 10-second DoT to everyone that deals moderate Physical damage every second. If Rending Howl is interrupted, the Hulking Terrors' casting speed is permanently increased by 75%. This only applies to actual casts made by the Hulking Terrors, and not to their melee attacks.

  • Fel Rupture is an ability that the Hulking Terrors use when they die. It deals heavy Fire damage to all raid members standing in a close radius around the Hulking Terror. Additionally, it launches Fel Spray, which inflicts moderate Fire damage and 30 points of Fel Corruption to the 5 players standing closest to the Hulking Terror.

 

The Death Realm

 

Raid members who stand in the runes created by Kilrogg's Visions of Death ability are teleported to the Death Realm, a small room with 4 doors, from which adds with modest health-pools will continuously spawn at an increasing rate.

Whenever an add is killed within the Death Realm, all DPS players inside the Death Realm gain a stack of Undying Resolve, increasing their damage done by 10% per stack for 1 minute. Additionally, healers inside the Death Realm gain a stack of Undying Salvation, increasing their healing done by 10% per stack for 1 minute. This buff stacks up to 20 times, at which point players inside the Death Realm are automatically transported back into the main room. Alternatively, players who die inside the Death Realm are also taken back to the main room.

When healers escape from the Death Realm, they gain the Cleansing Aura buff for 1 minute. Cleansing Aura reduces the Fel Corruption of nearby raid members, and this is indicated by a visual effect around the feet of the affected healer. We are not sure by exactly how much the Cleansing Aura reduces Fel Corruption. When killed inside the Death Realm, raid members spawn back into the main room with all of their buffs still intact.

Players inside the Death Realm will face the following adds, each with its own ability.

  • Hellblaze Imp

    • Fel Blaze is an interruptible spell with a 10-second cast time. It deals lethal Fire damage to a random raid member inside the Death realm.

  • Hellblaze Fiend

    • Fel Flames is an ability used by each Hellblaze Fiend. The Fiend explodes, killing itself and dealing heavy Physical damage to everyone inside the Death Realm. Additionally, it leaves behind a patch of Fel Flames that deals moderate Fire damage to all players standing in it.

  • Hellblaze Mistress

    • Cinder Breath is a frontal cone ability that Hellblaze Mistresses regularly use. Fire is unleashed in front of the Mistress, dealing heavy Fire damage to anyone standing in it, and an additional low amount of Fire damage every 2 seconds, for 8 seconds.

Boss Description:

 

Review above responsibilites and then add the following on mythic mode.

 

Tank Responsibilities

 

Healer Responsibilities

 

Beware of the damage that players affected by the Heart Seeker DoT take, since this DoT lasts until the end of the fight.

 

DPS Responsibilities

 

The Fel Blood Globules are the top kill priority, and Hulking Terrors should not die shortly before a Death Throes cast.

 

Everybodies Responsibilities

 

Players with low Fel Corruption must soak Fel Puddle void zones left behind by Hulking Terrors before Death Throes is cast.

 

 

Kilrogg Deadeye

Mythic

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